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DDNN Wars, RP Style

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DDNN Wars, RP Style Empty DDNN Wars, RP Style

Post by Dragonpancake 2009-07-27, 10:03 am

Well I'm going to incorporate some of the RP (Role-Playing) styles we have on DHF. Somehow.

Anyways I thought a DDNN Wars would be cool.

Oh hell let's just say a Tales of Dragonia copy for those of you who know XD


I'll just recycle the map from CH. 1 Tales of Dragonia.
DDNN Wars, RP Style Rp1map

Now to differentitiate from Tales of Dragonia, I'm gonna include some new rules.




This is a free-for-all RP, do whatever you want, whenever you want.


You must create a character with the following:

Name:
Race:
Size: (Small, Medium, Large)
Movement: (Calculating system will appear for this later)
Weapon/Attack Style: EG: (Sword/Melee)
Avatar: Pic of chara
Description: Optional




Now remember when I said movement? There shall be limits on what you can do.

Since I know there will be confusion on this, let me just tell you what happens:

Melee users have the following: Small: 8, Medium: 7, Large: 6
Ranged users have the following: Small: 6, Medium: 5, Large: 4
Magic users have the following: Small: 4, Medium: 4, Large: 4

This is tile movement. This is really just to prevent people from doing all across the board movements.


Now when you attack depending on what you can do is the following:

ATP or Damage goes as:

Melee users have the following: Small: 2, Medium: 3, Large: 4
Ranged users have the following: Small: 1, Medium: 2, Large: 3
Magic users have the following: Small: 3, Medium: 3, Large: 3


HP or Health goes as:

Melee users have the following: Small: 10, Medium: 12, Large: 15
Ranged users have the following: Small: 6, Medium: 8, Large: 10
Magic users have the following: Small: 5, Medium: 5, Large: 5


Now you've calculated all your health and movement ability.

You can move then attack in the same turn, but ranged users can shoot things 2 spaces away and magic 3 spaces away. Melee is adjancent peoples only.

The freedom comes in, you can move as far as you can in your turn, and when starting start wherever you want.

You can't move onto water, and you can climb the ledges, but must waste a turn to do so.

No character can fly. God-mode = banned from game.

There are 4 teams, each with a limit of 15 people to a side.
There is friendly fire, but you may get owned by your teammates if you decided to do so. You can choose to be on your own after you start, but that is up to you.


The teams are:

- Fire
- Ice
- Wind
- Earth

(lol at elements)

When you're defeated, you respawn infront of the tombstone. XD


If it helps any, you may want to keep track of you and other people are, but you don't have to as long as you have a mental image. I know eventually you're all gonna get lost, but we'll try it.

Just try to keep track of your personal position and health.



I will also need 2 moderators, or people to help regulate the game. They're allowed to play too, they just need to catch anyone trying to pull a slide across the board or the like.


Well that's it... DDNN WARS START.



(oh and a turn is 1 post, no double posting)
Dragonpancake
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DDNN Wars, RP Style Empty Re: DDNN Wars, RP Style

Post by steware 2009-07-27, 12:38 pm

Name: Coach Mcguirk
Race: Well I'm not black if thats what your asking.
Size: Large
Movement: 6
Weapon/Attack Style: EG: His fists, 8
Avatar: DDNN Wars, RP Style Schoolnurse4jz4
Description: He likes to drink and he likes women.


Last edited by steware on 2009-07-27, 12:58 pm; edited 1 time in total
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Post by Dragonpancake 2009-07-27, 12:47 pm

Your move would be 6 for being large sized lol. So how about small or medium if you want to be faster, large has more damage and HP.
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Post by steware 2009-07-27, 12:58 pm

K i fixed it, i wasn't sure about that thanks.
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